Difference between revisions of "Event.KEY DOWN"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Value</translate>:''' keyDown<br/>
 
'''<translate>Value</translate>:''' keyDown<br/>
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'''keyCode''': (number) <translate>button key code that was pressed</translate><br/>
 
'''keyCode''': (number) <translate>button key code that was pressed</translate><br/>
 
__NOTOC__
 
__NOTOC__
 +
<languages />
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Value</translate>:''' keyDown<br/>
 
'''<translate>Value</translate>:''' keyDown<br/>

Revision as of 10:58, 3 September 2018


Available since: Gideros 2011.6
Value: keyDown
Defined by: Controller

Description

Button on controller was pushed down

Parameters

playerId: (number) id of controller/player that pressed the button
keyCode: (number) button key code that was pressed


Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check KeyCode class.

Parameters

keyCode: (number) code of the key pressed.
realCode: (number) real keyCode underneath