Difference between revisions of "Event.KEY CHAR"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local textc = TextField.new(nil, "key chars: ")
 
local textc = TextField.new(nil, "key chars: ")
 
textc:setScale(4)
 
textc:setScale(4)
Line 21: Line 21:
 
end
 
end
 
stage:addEventListener(Event.KEY_CHAR, onKeyChar)
 
stage:addEventListener(Event.KEY_CHAR, onKeyChar)
</source>
+
</syntaxhighlight>
 
'''note''': for this event to work you need to add your sprite to the stage (scene).
 
'''note''': for this event to work you need to add your sprite to the stage (scene).
  
 
{{Sprite}}
 
{{Sprite}}

Latest revision as of 15:26, 13 July 2023

Available since: Gideros 2016.04
Value: keyChar
Defined by: Sprite

Description

This event is dispatched when a supported key is pressed. For the list of supported keys, check the KeyCode class.

Parameters

text: (String) text of the key char pressed

Example

local textc = TextField.new(nil, "key chars: ")
textc:setScale(4)
textc:setPosition(10, 130)
stage:addChild(textc)

local function onKeyChar(event)
	textc:setText("key chars: "..event.text)
end
stage:addEventListener(Event.KEY_CHAR, onKeyChar)

note: for this event to work you need to add your sprite to the stage (scene).