Difference between revisions of "Event"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 +
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
The objects of [[Special:MyLanguage/Event|Event]] class contains information about an event that has occurred. [[Special:MyLanguage/Event|Event]] objects<br />
+
The objects of `Event` class contains information about an event that has occurred. `Event` objects<br />
 
are passed to event listeners when an event occurs.<br />
 
are passed to event listeners when an event occurs.<br />
 
<br />
 
<br />
 
Usually event objects contains specific additional information about the event that has occured. For example,<br />
 
Usually event objects contains specific additional information about the event that has occured. For example,<br />
when an [[Special:MyLanguage/Event.MOUSE_DOWN|Event.MOUSE_DOWN]] event occurs, [[Special:MyLanguage/x|x]] and [[Special:MyLanguage/y|y]] fields contain the coordinates.<br />
+
when an `Event.MOUSE_DOWN` event occurs, `x` and `y` fields contain the coordinates.<br />
 
Users can create their own events and dispatch through the event mechanism.<br /></translate>
 
Users can create their own events and dispatch through the event mechanism.<br /></translate>
 
=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===

Revision as of 10:29, 24 August 2018

Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: Object

Description


The objects of `Event` class contains information about an event that has occurred. `Event` objects
are passed to event listeners when an event occurs.

Usually event objects contains specific additional information about the event that has occured. For example,
when an `Event.MOUSE_DOWN` event occurs, `x` and `y` fields contain the coordinates.
Users can create their own events and dispatch through the event mechanism.

Examples

Mouse down event example

function onMouseDown(event)
	print(event.x, event.y)
end
mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown)

User created event

local event = Event.new(&quot;myevent&quot;)
event.data1 = &quot;12345&quot;
event.data2 = &quot;abcde&quot;
mydispatcher:dispatchEvent(event)

Methods

Event.new creates a new Event object
Event:getTarget returns the element on which the event listener was registered
Event:getType returns the type of Event
Event:stopPropagation stops the propagation of the current event in the scene tree hierarchy

Events

Constants