Camera.takePicture

From GiderosMobile
Revision as of 15:18, 18 August 2021 by Hgy29 (talk | contribs)


Available since: Gideros 2021.8
Class: camera

Description

Take a picture. This function must be called while preview is active, that is Camera.start() has been called. If it returns true, then the platform will asynchronously take a picture from the Camera (eventually using flash) then call Camera.onEvent callback one or more times.
It is your responsability to define Camera.onEvent before calling Camera.takePicture(). Camera.onEvent function takes two arguments:

  • a number, indicating the type of event
  • a data buffer (string) depending on the event type

Event types are:

  • 0: shutter sound is triggered, data is empty (if supported)
  • 1: uncompressed image ready, data contains the uncompressed image (android only, optional)
  • 2: jpeg image ready, data contains jpeg image. This event is always fired if takePicture() was successful
(boolean) = camera.takePicture()

Parameters

Return values

Returns (number) False if an error occured

Examples

Example

require "camera"
local cw,ch=512,512 --Preview requested size
local pw,ph=8192,8192 -- Request a very large picture, os will give us what it can do at best
Camera.texture=RenderTarget.new(cw,ch,true)
cw,ch,pw,ph=Camera.start(Camera.texture,dev,pw,ph)
print("Using Camera Size:",cw,ch, "Picture:",pw,ph)

Core.asyncCall(function()
	Core.yield(1) --Wait one second
	Camera.setFlash(2) --Enable flash
	Camera.onEvent=function(evt,data)
		print("Event:",evt,"Data:",#data)
	end
	print("takePic",Camera.takePicture())
	Camera.setFlash(0) --Set back flash to auto
end)