Difference between revisions of "B2.setScale"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
=== Description ===
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=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Box2D is tuned for MKS (meters-kilogram-second) units and the size of moving objects should roughly between 0.1 and 10 meters.<br />
 
Box2D is tuned for MKS (meters-kilogram-second) units and the size of moving objects should roughly between 0.1 and 10 meters.<br />
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  b2.setScale(scale)
 
  b2.setScale(scale)
 
</source>
 
</source>
=== Parameters ===
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=== <translate>Parameters</translate> ===
 
'''scale''': (number) <translate>- the global pixels to meters scale</translate> <br/>
 
'''scale''': (number) <translate>- the global pixels to meters scale</translate> <br/>

Revision as of 08:29, 24 August 2018

Available since: Gideros 2011.6

Description


Box2D is tuned for MKS (meters-kilogram-second) units and the size of moving objects should roughly between 0.1 and 10 meters.
If you directly use the pixels as your units, unfortunately this will lead to a poor simulation and possibly weird behavior.

Gideros uses an internal scale system to convert between meters and pixels. By default, the value of this scale is 30
which means 1 meter = 30 pixels. This is a global value and effects all the physics system. Therefore, it is recommended to set this
value once before any physical objects are instantiated (e.g. right after calling require "box2d")

 b2.setScale(scale)

Parameters

scale: (number) - the global pixels to meters scale