Difference between revisions of "B2.createWheelJointDef"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
Line 8: Line 8:
  
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a wheel joint).
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a wheel joint).
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy)
 
(table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy)
 
</source>
 
</source>
Line 25: Line 25:
 
=== Examples ===
 
=== Examples ===
 
'''Wheel joint'''
 
'''Wheel joint'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
--create empty box2d body for joint
 
--create empty box2d body for joint
 
local ground = world:createBody({})
 
local ground = world:createBody({})

Revision as of 15:26, 13 July 2023


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a wheel joint definition table.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a wheel joint). <syntaxhighlight lang="lua"> (table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) </source>

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point
axisx: (number) the x coordinate of the world translation axis in bodyA
axisy: (number) the y coordinate of the world translation axis in bodyA

Return values

Returns (table) a new wheel joint definition table

Examples

Wheel joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(350, 480)

--axisx, axisy values usually between 0 and 1 --0 0 moves freely --0 1 force pulling back on y axis --1 0 force pulling back on x axis --1 1 force pulling back all diretions local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1) local wheelJoint = world:createJoint(jointDef) </source>





LiquidFun