Difference between revisions of "B2.createWeldJointDef"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
Line 10: Line 10:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
 
(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)
</source>
+
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
Line 28: Line 28:
 
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
 
local weldJoint = world:createJoint(jointDef)
 
local weldJoint = world:createJoint(jointDef)
</source>
+
</syntaxhighlight>
  
 
{{B2}}
 
{{B2}}

Latest revision as of 15:27, 13 July 2023


Available since: Gideros 2011.6
Class: b2

Description

Creates and returns a weld joint definition table with the bodies, anchors, and reference angle using a world anchor point.

(Please refer to b2.World:createJoint function for more information about all the information needed to create a weld joint).

(table) = b2.createWeldJointDef(bodyA,bodyB,anchorAx,anchorAy,anchorBx,anchorBy)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorAx: (number) the x coordinate of the world anchor point of bodyA
anchorAy: (number) the y coordinate of the world anchor point of bodyA
anchorBx: (number) the x coordinate of the world anchor point of bodyB
anchorBy: (number) the y coordinate of the world anchor point of bodyB

Return values

Returns (table) a new weld joint definition table

Examples

Weld joint

local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)





LiquidFun