Difference between revisions of "B2.World:rayCast"

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m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2011.6<br/>
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<languages />
=== Description ===
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
<br />
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'''<translate>Class</translate>:''' [[Special:MyLanguage/b2.World|b2.World]]<br/>
Ray-cast the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point. <br />
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<br />
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=== <translate>Description</translate> ===
Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):<br />
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Ray-casts the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.
<br />
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1. the fixture hit by the ray<br />
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Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):
2. the x coordinate of the point of initial intersection <br />
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#the fixture hit by the ray
3. the y coordinate of the point of initial intersection<br />
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#the x coordinate of the point of initial intersection
4. the x coordinate of the normal vector at the point of intersection <br />
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#the y coordinate of the point of initial intersection
5. the y coordinate of the normal vector at the point of intersection <br />
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#the x coordinate of the normal vector at the point of intersection
6. fraction<br />
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#the y coordinate of the normal vector at the point of intersection
<br />
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#fraction
You control how the ray cast proceeds by returning a number:<br />
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<br />
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You control how the ray cast proceeds by returning a number:
&lt;ul&gt;<br />
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*return no value or -1: ignore this fixture and continue
&lt;li&gt;return no value or -1: ignore this fixture and continue&lt;/li&gt;<br />
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*return 0: terminate the ray cast
&lt;li&gt;return 0: terminate the ray cast&lt;/li&gt;<br />
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*return fraction: clip the ray to this point
&lt;li&gt;return fraction: clip the ray to this point&lt;/li&gt;<br />
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*return 1: don't clip the ray and continue
&lt;li&gt;return 1: don&#039;t clip the ray and continue&lt;/li&gt;<br />
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<syntaxhighlight lang="lua">
&lt;/ul&gt;<br />
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b2.World:rayCast(x1,y1,x2,y2,listener,data)
<br />
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</syntaxhighlight>
<br />
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<source lang="lua">
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=== <translate>Parameters</translate> ===
b2.World:rayCast(x1,y1,x2,y2,listener,data)
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'''x1''': (number) <translate>the x coordinate of the ray starting point</translate> <br/>
</source>
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'''y1''': (number) <translate>the y coordinate of the ray starting point</translate> <br/>
'''x1''': (number) the x coordinate of the ray starting point ''''''<br/>
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'''x2''': (number) <translate>the x coordinate of the ray ending point</translate> <br/>
'''y1''': (number) the y coordinate of the ray starting point ''''''<br/>
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'''y2''': (number) <translate>the y coordinate of the ray ending point</translate> <br/>
'''x2''': (number) the x coordinate of the ray ending point ''''''<br/>
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'''listener''': (function) <translate>the listener function that processes the results</translate> <br/>
'''y2''': (number) the y coordinate of the ray ending point ''''''<br/>
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'''data''': (any) <translate>an optional data parameter that is passed as a first argument to the listener function</translate> '''optional'''<br/>
'''listener''': (function) the listener function that processes the results ''''''<br/>
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'''data''': (any) an optional data parameter that is passed as a first argument to the listener function '''optional'''<br/>
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=== <translate>Examples</translate> ===
 +
'''Detecting bodies with raycasting'''
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<syntaxhighlight lang="lua">
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local raycastCallback function(fixture, hitX, hitY, vectX, vectY, fraction)
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    --so if this function is called, it means we hit some kind of object
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    --and its fixture is stored in first variable we named "fixture"
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    --so we can for example get body
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    local body = fixture:getBody()
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end
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--now we add callback function for projected raycast above body
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--Parameters:
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--object x coordinate
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--object y coordinate
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--projection vector on x axis
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--projection vector on y axis
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--callback function
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local x, y = body:getPosition()
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world:rayCast(x, y, x, y-100, raycastCallback)
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</syntaxhighlight>
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{{B2.World}}

Latest revision as of 15:27, 13 July 2023


Available since: Gideros 2011.6
Class: b2.World

Description

Ray-casts the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.

Listener function is called for each fixture found in the query and accepts 6 parameters (7 if data parameter is provided):

  1. the fixture hit by the ray
  2. the x coordinate of the point of initial intersection
  3. the y coordinate of the point of initial intersection
  4. the x coordinate of the normal vector at the point of intersection
  5. the y coordinate of the normal vector at the point of intersection
  6. fraction

You control how the ray cast proceeds by returning a number:

  • return no value or -1: ignore this fixture and continue
  • return 0: terminate the ray cast
  • return fraction: clip the ray to this point
  • return 1: don't clip the ray and continue
b2.World:rayCast(x1,y1,x2,y2,listener,data)

Parameters

x1: (number) the x coordinate of the ray starting point
y1: (number) the y coordinate of the ray starting point
x2: (number) the x coordinate of the ray ending point
y2: (number) the y coordinate of the ray ending point
listener: (function) the listener function that processes the results
data: (any) an optional data parameter that is passed as a first argument to the listener function optional

Examples

Detecting bodies with raycasting

local raycastCallback function(fixture, hitX, hitY, vectX, vectY, fraction)
    --so if this function is called, it means we hit some kind of object
    --and its fixture is stored in first variable we named "fixture"
    --so we can for example get body
    local body = fixture:getBody()
end
 
--now we add callback function for projected raycast above body
--Parameters:
--object x coordinate
--object y coordinate
--projection vector on x axis
--projection vector on y axis
--callback function
local x, y = body:getPosition()
world:rayCast(x, y, x, y-100, raycastCallback)





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