Difference between revisions of "B2.WeldJoint"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
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<languages />
 
<!-- GIDEROSOBJ:b2.WeldJoint -->
 
<!-- GIDEROSOBJ:b2.WeldJoint -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/>
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=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate><br />
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A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate. <br />
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<br /></translate>
 
 
=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
'''Weld joint'''<br/>
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'''Weld joint'''
<source lang="lua">local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
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<syntaxhighlight lang="lua">
local weldJoint = world:createJoint(jointDef)</source>
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local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
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local weldJoint = world:createJoint(jointDef)
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</syntaxhighlight>
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/b2.WeldJoint:getDampingRatio|b2.WeldJoint:getDampingRatio]] ''<translate>returns damping ratio</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:getDampingRatio -->
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[[Special:MyLanguage/b2.WeldJoint:getDampingRatio|b2.WeldJoint:getDampingRatio]] ''<translate>returns damping ratio</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:getDampingRatio() returns damping ratio -->
[[Special:MyLanguage/b2.WeldJoint:getFrequency|b2.WeldJoint:getFrequency]] ''<translate>returns frequency in Hz</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:getFrequency -->
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[[Special:MyLanguage/b2.WeldJoint:getFrequency|b2.WeldJoint:getFrequency]] ''<translate>returns frequency in Hz</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:getFrequency() returns frequency in Hz -->
[[Special:MyLanguage/b2.WeldJoint:setDampingRatio|b2.WeldJoint:setDampingRatio]] ''<translate>sets damping ratio</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:setDampingRatio -->
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[[Special:MyLanguage/b2.WeldJoint:setDampingRatio|b2.WeldJoint:setDampingRatio]] ''<translate>sets damping ratio</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:setDampingRatio(damping) sets damping ratio -->
[[Special:MyLanguage/b2.WeldJoint:setFrequency|b2.WeldJoint:setFrequency]] ''<translate>sets frequency in Hz</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:setFrequency -->
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[[Special:MyLanguage/b2.WeldJoint:setFrequency|b2.WeldJoint:setFrequency]] ''<translate>sets frequency in Hz</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:setFrequency(frequency) sets frequency in Hz -->
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
|}
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 +
----
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*'''[[B2.Joint]]'''
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*'''[[LiquidFun]]'''

Latest revision as of 15:27, 13 July 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Joint

Description

A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.

Examples

Weld joint

local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)

Methods

b2.WeldJoint:getDampingRatio returns damping ratio
b2.WeldJoint:getFrequency returns frequency in Hz
b2.WeldJoint:setDampingRatio sets damping ratio
b2.WeldJoint:setFrequency sets frequency in Hz

Events

Constants