Difference between revisions of "B2.GearJoint"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1  ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.<br />
 
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1  ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.<br />
 
<br /></translate>
 
<br /></translate>
=== Examples ===
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=== <translate>Examples</translate> ===
 
'''Gear joint combining revolute and prismatic joints'''<br/>
 
'''Gear joint combining revolute and prismatic joints'''<br/>
 
<source lang="lua">--create empty box2d body for joint
 
<source lang="lua">--create empty box2d body for joint
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
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=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/b2.GearJoint:getRatio|b2.GearJoint:getRatio]] ''<translate>returns the gear ratio</translate>''<br/>
 
[[Special:MyLanguage/b2.GearJoint:getRatio|b2.GearJoint:getRatio]] ''<translate>returns the gear ratio</translate>''<br/>
 
[[Special:MyLanguage/b2.GearJoint:setRatio|b2.GearJoint:setRatio]] ''<translate>sets the gear ratio</translate>''<br/>
 
[[Special:MyLanguage/b2.GearJoint:setRatio|b2.GearJoint:setRatio]] ''<translate>sets the gear ratio</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
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=== <translate>Events</translate> ===
=== Constants ===
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=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 08:29, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.

Examples

Gear joint combining revolute and prismatic joints

--create empty box2d body for joint
local ground = world:createBody({})

--create revolute joint
--note that ground should be passed as first parameter here
local jointDef = b2.createRevoluteJointDef(ground, body1, 300, 300)
local revoluteJoint = world:createJoint(jointDef)
--set motor
revoluteJoint:setMaxMotorTorque(1)
revoluteJoint:enableMotor(true)

--axisx, 	axisy	values usually between 0 and 1
--note that ground should be passed as first parameter here
local jointDef = b2.createPrismaticJointDef(ground, body2, 350, 100, 0.3, 1)
local prismaticJoint = world:createJoint(jointDef)
--set motor
prismaticJoint:setMaxMotorForce(1)
prismaticJoint:enableMotor(true)


--create gear joint using two already created joints
local jointDef = b2.createGearJointDef(body1, body2, revoluteJoint, prismaticJoint, 1)
local gearJoint = world:createJoint(jointDef)

Methods

b2.GearJoint:getRatio returns the gear ratio
b2.GearJoint:setRatio sets the gear ratio

Events

Constants