Difference between revisions of "B2.Contact"

From GiderosMobile
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<languages />
 
<languages />
 
<!-- GIDEROSOBJ:b2.Contact -->
 
<!-- GIDEROSOBJ:b2.Contact -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2012.09.6<br/>
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'''Available since:''' Gideros 2012.09.6<br/>
=== <translate>Description</translate> ===
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<translate><br />
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=== Description ===
The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.<br />
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The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.
<br /></translate>
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=== <translate>Examples</translate> ===
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=== Examples ===
'''Checking collisions from bottom using b2.Contact'''<br/>
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'''Checking collisions from bottom using b2.Contact'''
<source lang="lua">local isTouchingGround = false
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<source lang="lua">
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local isTouchingGround = false
 
world:addEventListener(Event.BEGIN_CONTACT, function(e)
 
world:addEventListener(Event.BEGIN_CONTACT, function(e)
 
local manifold = e.contact:getWorldManifold()
 
local manifold = e.contact:getWorldManifold()
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isTouchingGround = false
 
isTouchingGround = false
 
end
 
end
end)</source>
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end)
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</source>
 +
 
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
 
[[Special:MyLanguage/b2.Contact:getChildIndexA|b2.Contact:getChildIndexA]] <br/><!-- GIDEROSMTD:b2.Contact:getChildIndexA()  -->
 
[[Special:MyLanguage/b2.Contact:getChildIndexA|b2.Contact:getChildIndexA]] <br/><!-- GIDEROSMTD:b2.Contact:getChildIndexA()  -->
 
[[Special:MyLanguage/b2.Contact:getChildIndexB|b2.Contact:getChildIndexB]] <br/><!-- GIDEROSMTD:b2.Contact:getChildIndexB()  -->
 
[[Special:MyLanguage/b2.Contact:getChildIndexB|b2.Contact:getChildIndexB]] <br/><!-- GIDEROSMTD:b2.Contact:getChildIndexB()  -->
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[[Special:MyLanguage/b2.Contact:setFriction|b2.Contact:setFriction]] <br/><!-- GIDEROSMTD:b2.Contact:setFriction(friction)  -->
 
[[Special:MyLanguage/b2.Contact:setFriction|b2.Contact:setFriction]] <br/><!-- GIDEROSMTD:b2.Contact:setFriction(friction)  -->
 
[[Special:MyLanguage/b2.Contact:setRestitution|b2.Contact:setRestitution]] <br/><!-- GIDEROSMTD:b2.Contact:setRestitution(restitution)  -->
 
[[Special:MyLanguage/b2.Contact:setRestitution|b2.Contact:setRestitution]] <br/><!-- GIDEROSMTD:b2.Contact:setRestitution(restitution)  -->
 +
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
|}
 
|}
  
{{GIDEROS IMPORTANT LINKS}}
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----
 +
*'''[[LiquidFun]]'''

Revision as of 08:24, 17 February 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2012.09.6

Description

The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.

Examples

Checking collisions from bottom using b2.Contact

local isTouchingGround = false
world:addEventListener(Event.BEGIN_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y > 0.9 then
		--collision came from bottom
		isTouchingGround = true
	end
end)
 
world:addEventListener(Event.END_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y < 0.1 then
		--collision ended from bottom
		isTouchingGround = false
	end
end)

Methods

b2.Contact:getChildIndexA
b2.Contact:getChildIndexB
b2.Contact:getFixtureA
b2.Contact:getFixtureB
b2.Contact:getFriction
b2.Contact:getManifold
b2.Contact:getRestitution
b2.Contact:getWorldManifold
b2.Contact:isTouching
b2.Contact:resetFriction
b2.Contact:resetRestitution
b2.Contact:setEnabled
b2.Contact:setFriction
b2.Contact:setRestitution

Events

Constants