Difference between revisions of "B2.Contact"

From GiderosMobile
 
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=== Examples ===
 
=== Examples ===
 
'''Checking collisions from bottom using b2.Contact'''
 
'''Checking collisions from bottom using b2.Contact'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local isTouchingGround = false
 
local isTouchingGround = false
 
world:addEventListener(Event.BEGIN_CONTACT, function(e)
 
world:addEventListener(Event.BEGIN_CONTACT, function(e)
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end
 
end
 
end)
 
end)
</source>
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</syntaxhighlight>
  
 
{|-
 
{|-
 
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=== Methods ===
 
=== Methods ===
[[Special:MyLanguage/b2.Contact:getChildIndexA|b2.Contact:getChildIndexA]] <br/><!-- GIDEROSMTD:b2.Contact:getChildIndexA() -->
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[[b2.Contact:getChildIndexA]] <br/><!--GIDEROSMTD:b2.Contact:getChildIndexA() -->
[[Special:MyLanguage/b2.Contact:getChildIndexB|b2.Contact:getChildIndexB]] <br/><!-- GIDEROSMTD:b2.Contact:getChildIndexB() -->
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[[b2.Contact:getChildIndexB]] <br/><!--GIDEROSMTD:b2.Contact:getChildIndexB() -->
[[Special:MyLanguage/b2.Contact:getFixtureA|b2.Contact:getFixtureA]] <br/><!-- GIDEROSMTD:b2.Contact:getFixtureA() -->
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[[b2.Contact:getFixtureA]] <br/><!--GIDEROSMTD:b2.Contact:getFixtureA() -->
[[Special:MyLanguage/b2.Contact:getFixtureB|b2.Contact:getFixtureB]] <br/><!-- GIDEROSMTD:b2.Contact:getFixtureB() -->
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[[b2.Contact:getFixtureB]] <br/><!--GIDEROSMTD:b2.Contact:getFixtureB() -->
[[Special:MyLanguage/b2.Contact:getFriction|b2.Contact:getFriction]] <br/><!-- GIDEROSMTD:b2.Contact:getFriction() -->
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[[b2.Contact:getFriction]] <br/><!--GIDEROSMTD:b2.Contact:getFriction() -->
[[Special:MyLanguage/b2.Contact:getManifold|b2.Contact:getManifold]] <br/><!-- GIDEROSMTD:b2.Contact:getManifold() -->
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[[b2.Contact:getManifold]] <br/><!--GIDEROSMTD:b2.Contact:getManifold() -->
[[Special:MyLanguage/b2.Contact:getRestitution|b2.Contact:getRestitution]] <br/><!-- GIDEROSMTD:b2.Contact:getRestitution() -->
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[[b2.Contact:getRestitution]] <br/><!--GIDEROSMTD:b2.Contact:getRestitution() -->
[[Special:MyLanguage/b2.Contact:getWorldManifold|b2.Contact:getWorldManifold]] <br/><!-- GIDEROSMTD:b2.Contact:getWorldManifold() -->
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[[b2.Contact:getWorldManifold]] <br/><!--GIDEROSMTD:b2.Contact:getWorldManifold() -->
[[Special:MyLanguage/b2.Contact:isTouching|b2.Contact:isTouching]] <br/><!-- GIDEROSMTD:b2.Contact:isTouching() -->
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[[b2.Contact:isTouching]] <br/><!--GIDEROSMTD:b2.Contact:isTouching() -->
[[Special:MyLanguage/b2.Contact:resetFriction|b2.Contact:resetFriction]] <br/><!-- GIDEROSMTD:b2.Contact:resetFriction() -->
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[[b2.Contact:resetFriction]] <br/><!--GIDEROSMTD:b2.Contact:resetFriction() -->
[[Special:MyLanguage/b2.Contact:resetRestitution|b2.Contact:resetRestitution]] <br/><!-- GIDEROSMTD:b2.Contact:resetRestitution() -->
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[[b2.Contact:resetRestitution]] <br/><!--GIDEROSMTD:b2.Contact:resetRestitution() -->
[[Special:MyLanguage/b2.Contact:setEnabled|b2.Contact:setEnabled]] <br/><!-- GIDEROSMTD:b2.Contact:setEnabled(flag) -->
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[[b2.Contact:setEnabled]] <br/><!--GIDEROSMTD:b2.Contact:setEnabled(flag) -->
[[Special:MyLanguage/b2.Contact:setFriction|b2.Contact:setFriction]] <br/><!-- GIDEROSMTD:b2.Contact:setFriction(friction) -->
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[[b2.Contact:setFriction]] <br/><!--GIDEROSMTD:b2.Contact:setFriction(friction) -->
[[Special:MyLanguage/b2.Contact:setRestitution|b2.Contact:setRestitution]] <br/><!-- GIDEROSMTD:b2.Contact:setRestitution(restitution) -->
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[[b2.Contact:setRestitution]] <br/><!--GIDEROSMTD:b2.Contact:setRestitution(restitution) -->
  
 
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| style="width: 50%; vertical-align:top;"|

Latest revision as of 02:45, 1 December 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2012.09.6

Description

The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.

Examples

Checking collisions from bottom using b2.Contact

local isTouchingGround = false
world:addEventListener(Event.BEGIN_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y > 0.9 then
		--collision came from bottom
		isTouchingGround = true
	end
end)
 
world:addEventListener(Event.END_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y < 0.1 then
		--collision ended from bottom
		isTouchingGround = false
	end
end)

Methods

b2.Contact:getChildIndexA
b2.Contact:getChildIndexB
b2.Contact:getFixtureA
b2.Contact:getFixtureB
b2.Contact:getFriction
b2.Contact:getManifold
b2.Contact:getRestitution
b2.Contact:getWorldManifold
b2.Contact:isTouching
b2.Contact:resetFriction
b2.Contact:resetRestitution
b2.Contact:setEnabled
b2.Contact:setFriction
b2.Contact:setRestitution

Events

Constants