Difference between revisions of "B2.Body:applyLinearImpulse"

From GiderosMobile
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  b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy)
 
  b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy)
 
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'''impulsex''': (number) the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s ''''''<br/>
+
=== Parameters ===
'''impulsey''': (number) the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s ''''''<br/>
+
'''impulsex''': (number) the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s <br/>
'''pointx''': (number) the x coordinate of the world position of the point of application ''''''<br/>
+
'''impulsey''': (number) the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s <br/>
'''pointy''': (number) the y coordinate of the world position of the point of application ''''''<br/>
+
'''pointx''': (number) the x coordinate of the world position of the point of application <br/>
 +
'''pointy''': (number) the y coordinate of the world position of the point of application <br/>

Revision as of 11:45, 23 August 2018

Available since: Gideros 2011.6

Description


Applies an impulse at a point. This immediately modifies the velocity. It also
modifies the angular velocity if the point of application is not at the center of
mass. This wakes up the body.

 b2.Body:applyLinearImpulse(impulsex,impulsey,pointx,pointy)

Parameters

impulsex: (number) the x coordinate of the world impulse vector, usually in N-seconds or kg-m/s
impulsey: (number) the y coordinate of the world impulse vector, usually in N-seconds or kg-m/s
pointx: (number) the x coordinate of the world position of the point of application
pointy: (number) the y coordinate of the world position of the point of application