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From GiderosMobile
- Overrides the default restitution fixture. You can call this in pre-solve event. This value persists until se b2.Contact:setRestitution(restitution)456 bytes (54 words) - 17:01, 12 July 2023
- Returns the restitution. '''Returns''' (number) the restitution<br/>348 bytes (37 words) - 16:55, 12 July 2023
- With restitution from stretching. Flag defining particle behavior.232 bytes (26 words) - 23:17, 22 April 2022
- With restitution from deformation. Flag defining particle behavior.234 bytes (26 words) - 23:18, 22 April 2022
- Resets the restitution fixture to the default value.300 bytes (34 words) - 16:47, 12 July 2023
- *'''restitution''': (number) the restitution (elasticity) usually in the range [0,1] shape = playershape, density = params.density, restitution = params.restitution, friction = params.friction,2 KB (248 words) - 22:54, 30 April 2025
- friction = 0.1, restitution = 0.2} friction = 0.1, restitution = 0.2}2 KB (301 words) - 16:50, 12 July 2023
- friction = 0.1, restitution = 0.2} friction = 0.1, restitution = 0.2}3 KB (366 words) - 16:57, 12 July 2023
- friction = 0.1, restitution = 0.2}2 KB (214 words) - 14:27, 13 July 2023
- friction = 0.1, restitution = 0.2}2 KB (209 words) - 17:18, 12 July 2023
- ...fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}2 KB (213 words) - 16:51, 12 July 2023
- [[b2.Contact:setRestitution]] <br/><!--GIDEROSMTD:b2.Contact:setRestitution(restitution) -->2 KB (286 words) - 01:45, 1 December 2023
- ...l fixture = body:createFixture{shape = chain, density = 1.0, friction = 1, restitution = 0.3}2 KB (236 words) - 16:56, 12 July 2023
- friction = 0.1, restitution = 0.2}5 KB (762 words) - 14:27, 13 July 2023
- friction = 0.1, restitution = 0.2}7 KB (955 words) - 01:42, 1 December 2023
- density=1, restitution=0, friction=1,19 KB (2,220 words) - 01:32, 26 October 2025
- levelsetup = {color=0x5E3C3A, isshape=true, restitution=0, friction=1}42 KB (5,866 words) - 02:47, 15 November 2025