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From GiderosMobile
  • <!-- GIDEROSOBJ:Pixel --> ...also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.
    5 KB (774 words) - 01:37, 23 March 2025
  • -- Pixel, Image, 9patch, Text, -- pixel?
    13 KB (1,665 words) - 02:33, 9 November 2024
  • ...] ''sets the alpha transparency of this sprite''<br/><!--GIDEROSMTD:Sprite:setAlpha(alpha) sets the alpha transparency of this sprite--> ...OSMTD:Sprite:setWorldAlign(boolean) aligns the Sprite position on a screen pixel-->
    19 KB (2,614 words) - 18:55, 18 October 2025
  • -- Pixel, Image, 9patch, Text, Tooltip, -- pixel?
    25 KB (3,381 words) - 02:31, 9 November 2024
  • mySprite:setAlpha(0.7) ...like 1/3, ½, 1, 2 or 3. This mode can be used in games which benefit from pixel art games - it guarantees a crisp look and feel for screen sprites.
    13 KB (1,962 words) - 22:17, 18 November 2023
  • ta:setAlpha(xalpha) --local pixel = Pixel.new(randomColor(), 1, 32, 64)
    42 KB (5,866 words) - 02:47, 15 November 2025
  • pixellife = Pixel.new(0xffff00, 0.8, 16, 16) self.tiny.hudhealth = Pixel.new(0x00ff00, 2, hudhealthwidth, 8)
    26 KB (3,423 words) - 00:21, 7 September 2025
  • * Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increas <!--GIDEROSMTD:Style:setAlpha(value)-->
    90 KB (9,931 words) - 01:46, 11 October 2024