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From GiderosMobile
  • ...d for top-down friction. It provides 2D translational friction and angular friction. '''Friction joint'''
    2 KB (225 words) - 01:54, 1 December 2023
  • Overrides the default friction fixture. You can call this in pre-solve event. This value persists until se b2.Contact:setFriction(friction)
    823 bytes (105 words) - 17:21, 12 July 2023
  • ...mulate than friction. Note, however, that damping is not a replacement for friction; the two effects should be used together.
    1 KB (153 words) - 17:21, 12 July 2023
  • Returns the friction. '''Returns''' (number) the friction<br/>
    339 bytes (37 words) - 16:57, 12 July 2023
  • Sets the maximum friction force in N. '''force''': (number) the maximum friction force in N <br/>
    386 bytes (44 words) - 17:23, 12 July 2023
  • Creates and returns a friction joint definition table with the bodies and local anchors using a world anch ...function for more information about all the information needed to create a friction joint).
    1 KB (159 words) - 14:26, 13 July 2023
  • Sets the maximum friction torque in N*m. '''torque''': (number) the maximum friction torque in N*m <br/>
    395 bytes (46 words) - 17:00, 12 July 2023
  • ...mulate than friction. Note, however, that damping is not a replacement for friction; the two effects should be used together.
    1 KB (165 words) - 22:59, 30 April 2025
  • Returns the maximum friction force in N. '''Returns''' (number) the maximum friction force in N<br/>
    398 bytes (45 words) - 16:55, 12 July 2023
  • Returns the maximum friction torque in N*m. '''Returns''' (number) the maximum friction torque in N*m<br/>
    405 bytes (47 words) - 16:58, 12 July 2023
  • *'''friction''': (number) the friction coefficient, usually in the range [0,1] '''Setting the friction a negative value will crash your game'''
    2 KB (248 words) - 22:54, 30 April 2025
  • Resets the friction fixture to the default value.
    294 bytes (34 words) - 16:51, 12 July 2023
  • values between 0 and 1 (0 means no bounciness, friction or rolling resistance). '''Returns''' (frictionCoefficient) the friction coefficient of the fixture (default = 0.3)<br/>
    1 KB (144 words) - 01:31, 15 December 2025
  • --local value = "hello" --> *** Friction must be a number *** assert(type(value) == 'number', "*** Friction must be a number ***")
    1 KB (155 words) - 11:09, 21 July 2025
  • friction = 0.1, restitution = 0.2} friction = 0.1, restitution = 0.2}
    2 KB (301 words) - 16:50, 12 July 2023
  • ...sform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. friction = 0.1, restitution = 0.2}
    3 KB (366 words) - 16:57, 12 July 2023
  • ...of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    419 bytes (57 words) - 14:32, 13 July 2023
  • ...of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    416 bytes (57 words) - 14:31, 13 July 2023
  • mat.frictionCoefficient = 0.5 -- 0 = no friction
    1 KB (135 words) - 14:32, 13 July 2023
  • ...of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    995 bytes (142 words) - 11:13, 16 December 2025

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