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  • local filter = 0.03 fx = x * filter + fx * (1 - filter)
    2 KB (219 words) - 07:57, 4 November 2023
  • ...he filter data definition is given as an ordinary table. The fields of the filter data table are:
    2 KB (301 words) - 16:50, 12 July 2023
  • ==== tiny.update (world, dt, filter) ==== Takes an optional parameter, filter, which is a Filter that selects Systems from the World, and updates only those Systems.
    11 KB (1,747 words) - 01:54, 22 December 2023
  • function SPlayer1Control:filter(ent) -- tiny function Then in the '''filter''' function we tell tiny-ecs to execute the system on entities with an '''i
    4 KB (717 words) - 06:44, 21 December 2023
  • function SDrawable:filter(ent) -- tiny function The '''filter''' function allows to call the system on entities with a specific id. Here
    3 KB (436 words) - 06:41, 21 December 2023
  • '''extension''': (string) the extension to use as filter<br/>
    2 KB (224 words) - 20:15, 20 February 2025
  • *'''filter''': (table) contact filtering data. The definition of contact filtering dat
    2 KB (248 words) - 22:54, 30 April 2025
  • -- A filter that may be applied to a Context Choose operation:
    2 KB (302 words) - 14:26, 13 July 2023
  • function SAnimation:filter(ent) -- tiny function function SDynamicBodies:filter(ent) -- tiny function
    24 KB (3,647 words) - 03:51, 6 November 2025
  • function SDestructibleObjects:filter(ent) -- tiny function function SCollectible:filter(ent) -- tiny function
    23 KB (2,977 words) - 02:32, 25 November 2024
  • An ''''''id'''''' will serve as a filter for a tiny-ecs '''System'''. That is, a System will only apply to an entity
    2 KB (334 words) - 06:39, 21 December 2023
  • function SCollectibles:filter(ent) -- tiny function function SDoor:filter(ent) -- tiny function
    24 KB (3,599 words) - 14:47, 9 November 2025
  • *'''function system:filter(entity)''' Returns true if this System should include this Entity, otherwis function SDrawable:filter(ent) -- tiny function
    21 KB (3,175 words) - 04:18, 5 November 2025
  • -- do not filter and make the color 0xff00ff transparent
    4 KB (526 words) - 18:57, 29 November 2025
  • *'''function system:filter(entity)''' Returns true if this System should include this Entity, otherwis function SDrawable:filter(ent) -- tiny function
    31 KB (4,793 words) - 03:56, 6 November 2025
  • function SNme1:filter(ent) -- tiny function
    5 KB (818 words) - 00:43, 22 December 2023
  • function SAI:filter(ent) -- tiny function
    6 KB (928 words) - 06:47, 21 December 2023
  • The '''AI System''' will filter the entities based on that name. In the AI System our enemies will have dif
    6 KB (845 words) - 08:54, 11 September 2025
  • ...s below can be used as ids as well, should we want to narrow down a System filter'''
    9 KB (1,246 words) - 04:50, 7 September 2025
  • filter = ImGuiTextFilter.new() isValueChanged = filter:draw(label [, width = 0])
    70 KB (8,790 words) - 22:37, 11 October 2024

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