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From GiderosMobile
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- 277 bytes (32 words) - 18:11, 26 April 2022
- 281 bytes (32 words) - 18:12, 26 April 2022
Page text matches
- local filter = 0.03 fx = x * filter + fx * (1 - filter)2 KB (219 words) - 07:57, 4 November 2023
- ...he filter data definition is given as an ordinary table. The fields of the filter data table are:2 KB (301 words) - 16:50, 12 July 2023
- ==== tiny.update (world, dt, filter) ==== Takes an optional parameter, filter, which is a Filter that selects Systems from the World, and updates only those Systems.11 KB (1,747 words) - 01:54, 22 December 2023
- function SPlayer1Control:filter(ent) -- tiny function Then in the '''filter''' function we tell tiny-ecs to execute the system on entities with an '''i4 KB (717 words) - 06:44, 21 December 2023
- function SDrawable:filter(ent) -- tiny function The '''filter''' function allows to call the system on entities with a specific id. Here3 KB (436 words) - 06:41, 21 December 2023
- '''extension''': (string) the extension to use as filter<br/>2 KB (224 words) - 20:15, 20 February 2025
- *'''filter''': (table) contact filtering data. The definition of contact filtering dat2 KB (248 words) - 22:54, 30 April 2025
- -- A filter that may be applied to a Context Choose operation:2 KB (302 words) - 14:26, 13 July 2023
- function SAnimation:filter(ent) -- tiny function function SDynamicBodies:filter(ent) -- tiny function24 KB (3,647 words) - 03:51, 6 November 2025
- function SDestructibleObjects:filter(ent) -- tiny function function SCollectible:filter(ent) -- tiny function23 KB (2,977 words) - 02:32, 25 November 2024
- An ''''''id'''''' will serve as a filter for a tiny-ecs '''System'''. That is, a System will only apply to an entity2 KB (334 words) - 06:39, 21 December 2023
- function SCollectibles:filter(ent) -- tiny function function SDoor:filter(ent) -- tiny function24 KB (3,599 words) - 14:47, 9 November 2025
- *'''function system:filter(entity)''' Returns true if this System should include this Entity, otherwis function SDrawable:filter(ent) -- tiny function21 KB (3,175 words) - 04:18, 5 November 2025
- -- do not filter and make the color 0xff00ff transparent4 KB (526 words) - 18:57, 29 November 2025
- *'''function system:filter(entity)''' Returns true if this System should include this Entity, otherwis function SDrawable:filter(ent) -- tiny function31 KB (4,793 words) - 03:56, 6 November 2025
- function SNme1:filter(ent) -- tiny function5 KB (818 words) - 00:43, 22 December 2023
- function SAI:filter(ent) -- tiny function6 KB (928 words) - 06:47, 21 December 2023
- The '''AI System''' will filter the entities based on that name. In the AI System our enemies will have dif6 KB (845 words) - 08:54, 11 September 2025
- ...s below can be used as ids as well, should we want to narrow down a System filter'''9 KB (1,246 words) - 04:50, 7 September 2025
- filter = ImGuiTextFilter.new() isValueChanged = filter:draw(label [, width = 0])70 KB (8,790 words) - 22:37, 11 October 2024