Reference manual
(global)
Accelerometer
Ads
AlertDialog
Application
b2.Body
b2.ChainShape
b2.CircleShape
b2.Contact
b2.DebugDraw
b2.DistanceJoint
b2.EdgeShape
b2.Fixture
b2.FrictionJoint
b2.GearJoint
b2.Joint
b2.Manifold
b2.MouseJoint
b2.ParticleSystem
b2.PolygonShape
b2.PrismaticJoint
b2.PulleyJoint
b2.RevoluteJoint
b2.RopeJoint
b2.Shape
b2.WeldJoint
b2.WheelJoint
b2.World
b2.WorldManifold
b2
Binary Numbers
bit
Bitmap
Bitwise Operators
bump
camera
Controller
Core
coroutine
Cryptography
debug
Better and easier syntax for arrays
Event
EventDispatcher
Facebook
Context
* Initialisation and Core
Payments
Player
file
flurry
Font
FontBase
Gaming
Geolocation
GoogleBilling
Gyroscope
iad.Banner
iad
int64
Integer Divide Operator
io
JS
json
KeyCode
Larger and Smaller Operators
lfs
lpeg
Macro Constants
Macro Functions
math
Matrix
Mesh
Microphone
MovieClip
Mutation Operators
Notification
NotificationManager
Object
Octal Numbers
os
package
Particles
Path2D
Pixel
RenderTarget
Screen
Shader
Shape
Sound
SoundChannel
Sprite
sqlite3
Stage
StoreKit
string
table
TextField
TextInputDialog
Texture
TextureBase
TexturePack
TextureRegion
TileMap
Timer
Trigonometry Conversion Operators
TTFont
Universal Bytecode
UrlLoader
utf8
Viewport
zlib
Reference
Main API
Labs
Facebook Instant Games
Lua API
Physics API
Lua enhancements
Plugins
| style="width: 30%;"|