Sprite:setAnchorPosition
From GiderosMobile
Available since: Gideros 2015.03.22
Description
Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
= Sprite:setAnchorPosition(anchorXanchorYanchorZ,)
'anchorX: (number) Anchor position in Sprite's internal coordinates '
'anchorY: (number) Anchor position in Sprite's internal coordinates '
anchorZ: (number) Anchor position in Sprite's internal coordinates optional