Mesh:setTextureCoordinate
From GiderosMobile
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.
Mesh:setTextureCoordinate(i,u,v)
Parameters
i: (number) index
u: (number) u coordinate
v: (number) v coordinate
Examples
Example
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)