Texture.new

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Revision as of 10:03, 23 August 2018 by Hgy29 (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Creates a new Texture object.<br /> <br /> <source lang="lua"> = Texture.new(filenamefilteringo...")
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Available since: Gideros 2011.6

Description


Creates a new Texture object.

= Texture.new(filenamefilteringoptions,)

'filename: (string) The name of the texture file to be loaded. '
'filtering: (boolean, default = false) Whether or not the texture is filtered. '
options: (table, optional) A table that specifies optional paramaters. Currently, "transparentColor", "wrap", "format" and "extend" fields are supported. optional

Available since: Gideros 2016.08

Description

Create a texture from pixel data.

= Texture.new(pixelswidthheightfilteringoptions,)

'pixels: (string) A string containing actual R,G,B,A compoents of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content '
'width: (number) width of the texture to create '
'height: (number) Height of the texture to create '
filtering: (boolean, default to false) indicate that the texture should be filtered optional
options: (table, optional) A table that specifies optional paramaters. Currently, "transparentColor", "wrap", "format" and "extend" fields are supported. optional