Mesh:setTextureCoordinate

From GiderosMobile
Revision as of 13:34, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2012.09

Description


Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.

 Mesh:setTextureCoordinate(i,u,v)

Parameters

i: (number) index
u: (number) u coordinate
v: (number) v coordinate

Examples

Example

-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)