Mesh:setTextureCoordinates
From GiderosMobile
Available since: Gideros 2012.09
Description
Mesh:setTextureCoordinates(textureCoordinates)
Parameters
textureCoordinates: (any) Sets zero or more texture coordinates at texture coordinate array with a single function call. It accepts multiple values or a Lua array.
Examples
Example
-- set 3 texture coordinates with seperate function calls<br />
mesh:setTextureCoordinate(1, 0, 0)<br />
mesh:setTextureCoordinate(2, 100, 0)<br />
mesh:setTextureCoordinate(3, 0, 100)<br />
<br />
-- set 3 texture coordinates with one function call<br />
mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)<br />
<br />
-- same as above<br />
mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}<br />
<br />
-- these two functions do nothing<br />
mesh:setTextureCoordinates()<br />
mesh:setTextureCoordinates{}<br />