Viewport:lookAngles
From GiderosMobile
Available since: in development
Description
Set up the transform matrix of this viewport taking eye position and pitch,yaw,roll angles as arguments
Viewport:lookAngles(eyex,eyey,eyez,pitch,yaw,roll)
Parameters
eyex: (number) eye X coordinate
eyey: (number) eye Y coordinate
eyez: (number) eye Z coordinate
pitch: (number) pitch angle in degrees
yaw: (number) yaw angle in degrees
roll: (number) roll angle in degrees