R3d.BoxShape
From GiderosMobile
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Available since: Gideros 2019.10
Description
The BoxShape class describes a box collision shape centered at the origin of the collider.
The box is aligned with the shape local X, Y and Z axis.
In order to create a box shape, you only need to specify the three half extents dimensions of the box in the three X, Y and Z directions.
Methodsr3d.BoxShape.new creates a new collision box shape r3d.BoxShape:setHalfExtents resizes a collision box shape |