Tuto Gideros Game Template1 Part 8 Player
a Player
We test our Gideros Game Template1 and add a player you can control with the keyboard.
Note: this is for testing purposes only
I didn't really know where to put the code so I chose to create a file called "player1.lua" in the gfx folder.
The Player Class will mainly consist of:
- a Sprite (a Pixel)
- some vars
- controlling the player using the keyboard
The code:
Player1 = Core.class(Sprite)
function Player1:init()
self.sprite = Pixel.new(math.random(0xffffff), 1, 32, 64)
self.sprite:setAnchorPoint(0.5, 0.5)
-- some vars
self.x = 0
self.y = 0
self.speed = 32*6
self.vx = 0
self.vy = 0
self.sx = 1
self.sy = 1
self.w = self.sprite:getWidth() * self.sx
self.h = self.sprite:getHeight() * self.sy
self.flip = 1
-- position
self.sprite:setPosition(self.x, self.y)
-- order
self:addChild(self.sprite)
-- let's go
self:myKeysPressed()
end
-- keys handler
function Player1:myKeysPressed()
self:addEventListener(Event.KEY_DOWN, function(e)
-- movements
if e.keyCode == KeyCode.LEFT or e.keyCode == g_keyleft then self.isleft = true end
if e.keyCode == KeyCode.RIGHT or e.keyCode == g_keyright then self.isright = true end
if e.keyCode == KeyCode.UP or e.keyCode == g_keyup then self.isup = true end
if e.keyCode == KeyCode.DOWN or e.keyCode == g_keydown then self.isdown = true end
-- actions
if e.keyCode == g_keyaction1 then self.isactionpunch1 = true end
if e.keyCode == g_keyaction2 then self.isactionpunch2 = true end
if e.keyCode == g_keyaction3 then self.isactionpunch3 = true end
end)
self:addEventListener(Event.KEY_UP, function(e)
-- movements
if e.keyCode == KeyCode.LEFT or e.keyCode == g_keyleft then self.isleft = false end
if e.keyCode == KeyCode.RIGHT or e.keyCode == g_keyright then self.isright = false end
if e.keyCode == KeyCode.UP or e.keyCode == g_keyup then self.isup = false end
if e.keyCode == KeyCode.DOWN or e.keyCode == g_keydown then self.isdown = false end
-- actions
if e.keyCode == g_keyaction1 then self.isactionpunch1 = false end
if e.keyCode == g_keyaction2 then self.isactionpunch2 = false end
if e.keyCode == g_keyaction3 then self.isactionpunch3 = false end
end)
end
Code comments
In init we make our player1 be a Pixel.
We set various variables which we will update in the Game scene (LevelX) to reflect the user input.
keys handler
This is where the key remapping system shines :-)
Next?
Well that's it for this Gideros Game Template1 tutorial.
This is now yours to use/modify (add scenes, ...).
I hope this tutorial was useful and will help you on your journey making great games using Gideros Studio ;-)
the Project file
Media:GIDEROS_GAME_TEMPLATE1.zip (tip: right click and save link as)
Prev.: Tuto Gideros Game Template1 Part 7 Game
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Tutorial - Gideros Game Template1