ButtonToggle class
From GiderosMobile
A Button you can toggle on and off
ButtonToggle Class
--[[
-- ButtonToggle v1.1
-- Free to modify and use!
-- Matjaž Bravc
v1.1 - 2023-11-30 update to use setVisible
v1.0 - 2013-03-19 Initial release
]]
ButtonToggle = Core.class(Sprite)
function ButtonToggle:init(upState, downState)
self.upState = upState
self.downState = downState
self:addChild(self.upState)
if self.downState then self:addChild(self.downState) end
self.focus = false
self.toggled = false
-- set the visual state
self:updateVisualState(self.toggled)
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
end
function ButtonToggle:onMouseDown(ev)
if self:hitTestPoint(ev.x, ev.y) then
self.focus = true
ev:stopPropagation()
end
end
function ButtonToggle:onMouseMove(ev)
if self.focus then
if not self:hitTestPoint(ev.x, ev.y) then
self.focus = false
end
ev:stopPropagation()
end
end
function ButtonToggle:onMouseUp(ev)
if self.focus then
self.focus = false
self:updateVisualState(not self.toggled)
self:dispatchEvent(Event.new("clicked")) -- button is clicked, dispatch "clicked" event
ev:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ButtonToggle:onTouchesBegin(ev)
if self.focus then
ev:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ButtonToggle:onTouchesMove(ev)
if self.focus then
ev:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ButtonToggle:onTouchesEnd(ev)
if self.focus then
ev:stopPropagation()
end
end
-- if touches are cancelled, reset the state of the button
function ButtonToggle:onTouchesCancel(ev)
if self.focus then
self.focus = false
self:updateVisualState(false)
ev:stopPropagation()
end
end
-- if state is true show downState else show upState
function ButtonToggle:updateVisualState(state)
self.toggled = state
-- Modification to allow single state buttons (checkboxes etc)
if not self.downState then
self.upState:setVisible(true)
return
end
if self.toggled then
if self.downState then
self.upState:setVisible(false)
self.downState:setVisible(true)
else
self.upState:setVisible(true)
end
else
if self.downState then
self.upState:setVisible(true)
self.downState:setVisible(false)
else
self.upState:setVisible(true)
end
end
end
function ButtonToggle:setToggled(bool)
self:updateVisualState(bool)
end
function ButtonToggle:isToggled()
return self.toggled
end
ButtonToggle Demo
-- ButtonToggle Demo
-- bg
application:setBackgroundColor(0x6c6c6c)
-- textures
local texup = Texture.new("gfx/ui/btn_01_off.png")
local texdown = Texture.new("gfx/ui/btn_01_on.png")
-- buttons
local btntoggle = ButtonToggle.new(Bitmap.new(texup), Bitmap.new(texdown))
local btntoggle2 = ButtonToggle.new(Bitmap.new(texup), Bitmap.new(texdown))
-- params
btntoggle:setScale(0.5, 0.5)
btntoggle2:setScale(0.5, 0.5)
btntoggle2:setToggled(true)
-- position
btntoggle:setPosition(16*1, 16*4)
btntoggle2:setPosition(16*6, 16*4)
-- order
stage:addChild(btntoggle)
stage:addChild(btntoggle2)
-- listeners
btntoggle:addEventListener("clicked", function()
print("button is toggled: ", btntoggle:isToggled())
end)
btntoggle2:addEventListener("clicked", function()
print("button2 is toggled: ", btntoggle2:isToggled())
end)