ButtonToggle class
From GiderosMobile
A Button you can toggle on and off
ButtonToggle Class
--[[
-- ButtonToggle v1.0
-- Free to modify and use!
-- Matjaž Bravc
v1.0 - 19.3.2013 Initial release
]]
ButtonToggle = Core.class(Sprite)
function ButtonToggle:init(upState, downState)
self.upState = upState
self.downState = downState
self.pressed = false
self.focus = false
self:updateVisualState(self.pressed)
self:addEventListener(Event.MOUSE_DOWN, self.onMouseDown, self)
self:addEventListener(Event.MOUSE_MOVE, self.onMouseMove, self)
self:addEventListener(Event.MOUSE_UP, self.onMouseUp, self)
self:addEventListener(Event.TOUCHES_BEGIN, self.onTouchesBegin, self)
self:addEventListener(Event.TOUCHES_MOVE, self.onTouchesMove, self)
self:addEventListener(Event.TOUCHES_END, self.onTouchesEnd, self)
self:addEventListener(Event.TOUCHES_CANCEL, self.onTouchesCancel, self)
end
function ButtonToggle:onMouseDown(event)
if self:hitTestPoint(event.x, event.y) then
self.focus = true
event:stopPropagation()
end
end
function ButtonToggle:onMouseMove(event)
if self.focus then
if not self:hitTestPoint(event.x, event.y) then
self.focus = false
end
event:stopPropagation()
end
end
function ButtonToggle:onMouseUp(event)
if self.focus then
self.focus = false
self:updateVisualState(not self.pressed)
self:dispatchEvent(Event.new("clicked"))
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ButtonToggle:onTouchesBegin(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ButtonToggle:onTouchesMove(event)
if self.focus then
event:stopPropagation()
end
end
-- if button is on focus, stop propagation of touch events
function ButtonToggle:onTouchesEnd(event)
if self.focus then
event:stopPropagation()
end
end
-- if touches are cancelled, reset the state of the button
function ButtonToggle:onTouchesCancel(event)
if self.focus then
self.focus = false
self:updateVisualState(false)
event:stopPropagation()
end
end
-- if state is true show downState else show upState
function ButtonToggle:updateVisualState(state)
self.pressed = state
-- Modification to allow single state buttons (checkboxes etc)
if not self.downState then
if not self:contains(self.upState) then
self:addChild(self.upState)
end
return
end
if self.pressed then
if self:contains(self.upState) then
self:removeChild(self.upState)
end
if not self:contains(self.downState) then
self:addChild(self.downState)
end
else
if self:contains(self.downState) then
self:removeChild(self.downState)
end
if not self:contains(self.upState) then
self:addChild(self.upState)
end
end
end
function ButtonToggle:setPressed(xbool)
self:updateVisualState(xbool)
end
function ButtonToggle:isPressed()
return self.pressed
end
ButtonToggle Demo
-- button Toggle
-- textures
local texoff = Texture.new("gfx/ui/btn_01_disabled.png")
local texon = Texture.new("gfx/ui/btn_01_up.png")
-- buttons
local btntoggle = ButtonToggle.new(Bitmap.new(texoff), Bitmap.new(texon))
local btntoggle2 = ButtonToggle.new(Bitmap.new(texoff), Bitmap.new(texon))
-- params
btntoggle:setScale(0.5, 0.5)
btntoggle:setPressed(true)
btntoggle2:setScale(0.5, 0.5)
btntoggle2:setPressed(false)
-- position
btntoggle:setPosition(16*1, 16*16)
btntoggle2:setPosition(16*6, 16*16)
-- order
stage:addChild(btntoggle)
stage:addChild(btntoggle2)
-- listeners
btntoggle:addEventListener("clicked", function()
print("button is: ", btntoggle:isPressed())
end)
btntoggle2:addEventListener("clicked", function()
print("button2 is: ", btntoggle2:isPressed())
end)