Tutorial - Making a 2D space shooter game

From GiderosMobile
Revision as of 22:28, 15 November 2023 by MoKaLux (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Hello developer!

In this tutorial, I'll guide you on the process of making a 2D space shooter game with Gideros. I will be focusing on the game itself, meaning it will lack many of those little additions that a player would probably expect: no progression saving, no menus, no leader-board, etc. So don't expect to end up with a game that could sell at the end of this tutorial, but if I am a good enough teacher, you will be able to make more games on your own.

Next: 2D Space Shooter Part 1: Planning, Tooling, Layers, Objects


Written Tutorials