SoundChannel:setWorldPosition

From GiderosMobile
Revision as of 14:31, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2016.10
Class: SoundChannel

Description

Sets the position of the sound in a 3D world. <syntaxhighlight lang="lua"> SoundChannel:setWorldPosition(x,y,z,vx,vy,vz) </source>

Parameters

x: (number) sound x coordinate
y: (number) sound y coordinate
z: (number) sound z coordinate optional
vx: (number) sound velocity x component optional
vy: (number) sound velocity y component optional
vz: (number) sound velocity z component optional

Example

<syntaxhighlight lang="lua"> local audioScale=0.02 local scrW,scrH=application:getContentWidth(),application:getContentHeight() Sound.setListenerPosition(scrW*audioScale/2,scrH*audioScale/2,0,0,0,0,0,1,0,0,0,1)

local dot1 = Bitmap.new(Texture.new("1.png")) dot1:setAnchorPoint(0.5, 0.5)

local dot2 = Bitmap.new(Texture.new("2.png")) dot2:setAnchorPoint(0.5, 0.5)

local snd1=Sound.new("1.wav") dot1.sndchn=snd1:play(0,true,true) local snd2=Sound.new("2.wav") dot2.sndchn=snd2:play(0,true,true)

local dots = {dot1, dot2}

local function onTouchesBegin(event) local dot = dots[event.touch.id] if dot then stage:addChild(dot) dot:setPosition(event.touch.x, event.touch.y) dot.sndchn:setWorldPosition(event.touch.x*audioScale, event.touch.y*audioScale) dot.sndchn:setPaused(false) end end

local function onTouchesMove(event) local dot = dots[event.touch.id] if dot then dot:setPosition(event.touch.x, event.touch.y) dot.sndchn:setWorldPosition(event.touch.x*audioScale, event.touch.y*audioScale) end end

local function onTouchesEnd(event) local dot = dots[event.touch.id] if dot and stage:contains(dot) then stage:removeChild(dot) dot.sndchn:setPaused(true) end end

local function onTouchesCancel(event) local dot = dots[event.touch.id] if dot and stage:contains(dot) then stage:removeChild(dot) dot.sndchn:setPaused(true) end end

stage:addEventListener(Event.TOUCHES_BEGIN, onTouchesBegin) stage:addEventListener(Event.TOUCHES_MOVE, onTouchesMove) stage:addEventListener(Event.TOUCHES_END, onTouchesEnd) stage:addEventListener(Event.TOUCHES_CANCEL, onTouchesCancel) </source>