SoundChannel:isLooping
From GiderosMobile
Available since: Gideros 2011.6
Class: SoundChannel
Description
Returns the looping state of the channel. <syntaxhighlight lang="lua"> (bool) = SoundChannel:isLooping() </source>
Return values
Returns (bool) true if the channel is looping, false otherwise
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop