TileMap
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The TileMap class is used to work with tile maps easily and efficiently.
Check Desert and Sewers examples provided with Gideros for usage of TileMap with export from editor.
Example
<syntaxhighlight lang="lua"> -- set the tilemap texture local texture = Texture.new("gfx/finalts16.png") -- number of columns and rows in the tileset local tilesetcols, tilesetrows = 11, 5 -- calculate the tiles width and height local tilew, tileh = texture:getWidth() / tilesetcols, texture:getHeight() / tilesetrows -- create the tilemap local tm = TileMap.new( 2*16, 2*8, -- map size in tiles texture, -- tileset texture tilew, tileh, -- tile size in pixel 0, 0, -- spacing 0, 0, -- margin tilew, tileh -- display width and height ) -- build the map for i=1,4 do for j=1,4 do tm:setTile(i, j, i, j) end end -- some other tiles in the map tm:setTile(6,3,5,1) -- col position, row position, tile col index in tilemap, tile row index in tilemap tm:setTile(7,3,5,1) -- col position, row position, tile col index in tilemap, tile row index in tilemap tm:setTile(6,4,5,2) -- col position, row position, tile col index in tilemap, tile row index in tilemap tm:setTile(7,4,5,3) -- col position, row position, tile col index in tilemap, tile row index in tilemap -- position the map and add to stage tm:setPosition(0, 0) stage:addChild(tm) </source>
MethodsTileMap.new creates a new TileMap instance |
EventsConstantsTileMap.FLIP_DIAGONAL 1 |