Pixel
Supported platforms:
Available since: Gideros 2016.06
Inherits from: Sprite
Description
A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.
Examples
<syntaxhighlight lang="lua"> local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128) mypixel:setAnchorPoint(0.5, 0.5) mypixel:setPosition(application:getContentWidth() / 2, 64)
stage:addChild(mypixel) </source>
<syntaxhighlight lang="lua"> application:setBackgroundColor(0x323232) local p = Pixel.new(0xffffff, 1, 32, 32)
p:set("redMultiplier", 1) -- OK p:set("greenMultiplier", 0) -- OK p:set("blueMultiplier", 0) -- OK p:set("alphaMultiplier", 1) -- OK --p:set("anchorX", .5) -- NOT OK --p:set("anchorY", .5) -- NOT OK p:set("anchorX", 16) -- OK p:set("anchorY", 16) -- OK p:set("alpha", .5) -- OK p:set("scaleX", 1.5) -- OK p:set("rotation", 10) -- OK p:set("x", 32) -- OK p:set("y", 32) -- OK
stage:addChild(p) </source>
MethodsPixel.new creates a new Pixel |
EventsConstants |