Noise:getTexture
From GiderosMobile
Available since: Gideros 2020.5
Class: Noise
Description
Gets the noise texture. <syntaxhighlight lang="lua"> (texture) = Noise:getTexture(width,height,[filtering,options]) </source>
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean) whether or not the texture is filtered, optional, default = false
options: (table) a table that specifies optional paramaters, optional. The following options are supported:
- transparentColor: specifies which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
- format: the GPU pixel format for the texture
- extend: whether the texture should be extended to a power of two size. Defaults to true
- scale: the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
Return values
Returns a Texture object