Noise:getTileTexture
From GiderosMobile
Available since: Gideros 2020.5
Class: Noise
Description
Get tileable noise texture (on all 4 sides).
<syntaxhighlight lang="lua">
(texture) = Noise:getTileTexture(width, height, [filtering, options])
</source>
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. The following options are supported:
- transparentColor:Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap:How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.
- format:The GPU pixel format for the texture
- extend:Wether the texture should be extended to a power of two size. Defaults to true.
- scale:The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.
Return values
Returns Texture object