Megacool

From GiderosMobile
Revision as of 14:28, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Supported platforms: Platform android.pngPlatform ios.png
Available since: Gideros 2018.10
Inherits from: EventDispatcher

Description

The Megacool plugin is kind of 'preview' at the moment, since iOS isn't supported, more internal API could be exposed, etc

Megacool SDK plugin is available for only Andorid and iOS as an external plugin. To use Megacool module:

  1. add the plugin to your project
  2. go to http://megacool.co and sign up, add your game. You will need to know your app identifier and the key for Android/iOS
  3. in the gideros Megcool plugin settings fill in the identifier and key strings

To add Megacool SDK to your application you call: <syntaxhighlight lang="lua"> require "Megacool" </source>

Megacool needs OpenGL ES 3 to work, you need to check for this before you require the plugin:

<syntaxhighlight lang="lua"> -- assume you have this line to make strings nicer to use: local sub,lower=string.sub,string.lower

if lower(sub(Shader:getProperties().version,1,11))=="opengl es 3" then enhancedGfx=true end if enhancedGfx then pcall(function() Megacool=require "Megacool" end) end if Megacool then print("Megacool started") else print("Megacool not started") end </source>

Methods

Megacool.startRecording
Megacool.stopRecording
Megacool.share
Megacool.setSharingText

Events

Event.RECEIVED_SHARE_OPENED
Event.SENT_SHARE_OPENED

Constants