Mesh:setTextureCoordinates

From GiderosMobile
Revision as of 14:28, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2012.09
Class: Mesh

Description

Sets zero or more texture coordinates with a single function call. <syntaxhighlight lang="lua"> Mesh:setTextureCoordinates(textureCoordinates) </source>

Parameters

textureCoordinates: (any) multiple values or a Lua array

Examples

Texture coordinates function calls <syntaxhighlight lang="lua"> -- sets 3 texture coordinates with seperate function calls mesh:setTextureCoordinate(1, 0, 0) mesh:setTextureCoordinate(2, 100, 0) mesh:setTextureCoordinate(3, 0, 100)

-- sets 3 texture coordinates with one function call mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)

-- same as above mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}

-- these two functions do nothing mesh:setTextureCoordinates() mesh:setTextureCoordinates{} </source>