Mesh:setTextureCoordinates
Available since: Gideros 2012.09
Class: Mesh
Description
Sets zero or more texture coordinates with a single function call. <syntaxhighlight lang="lua"> Mesh:setTextureCoordinates(textureCoordinates) </source>
Parameters
textureCoordinates: (any) multiple values or a Lua array
Examples
Texture coordinates function calls <syntaxhighlight lang="lua"> -- sets 3 texture coordinates with seperate function calls mesh:setTextureCoordinate(1, 0, 0) mesh:setTextureCoordinate(2, 100, 0) mesh:setTextureCoordinate(3, 0, 100)
-- sets 3 texture coordinates with one function call mesh:setTextureCoordinates(1, 0, 0, 2, 100, 0, 3, 0, 100)
-- same as above mesh:setTextureCoordinates{1, 0, 0, 2, 100, 0, 3, 0, 100}
-- these two functions do nothing mesh:setTextureCoordinates() mesh:setTextureCoordinates{} </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices