B2.WheelJoint
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A wheel joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. You can use a joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational friction. This joint is designed for vehicle suspensions.
Examples
Wheel joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(350, 480)
--axisx, axisy values usually between 0 and 1 --0 0 moves freely --0 1 force pulling back on y axis --1 0 force pulling back on x axis --1 1 force pulling back all diretions local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1) local wheelJoint = world:createJoint(jointDef) </source>
Methodsb2.WheelJoint:enableMotor enables or disables the joint motor |
EventsConstants |