B2.FrictionJoint
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Examples
Friction joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({}) ground:setPosition(350, 480)
--create friction joint local jointDef = b2.createFrictionJointDef(body, ground, 350, 200) local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball frictionJoint:setMaxForce(100) </source>
Methodsb2.FrictionJoint:getMaxForce returns the maximum friction force in N |
EventsConstants |