B2.ParticleSystem
Supported platforms:
Available since: Gideros 2015.06.30
Description
Defines a particle system in box2d world using LiquidFun.
Examples
Simple particle system example <syntaxhighlight lang="lua"> -- create world local world = b2.World.new(0, 9.8)
local ps1 = world:createParticleSystem({ radius=5}) ps1:setTexture(Texture.new("Bubble.png")) stage:addChild(ps1)
ps1:createParticleGroup({shape=shape2, position={x=500,y=250}, color = 0xFF0000, alpha=1, flags=b2.ParticleSystem.FLAG_COLOR_MIXING | b2.ParticleSystem.FLAG_POWDER, })
ps1:createParticleGroup({shape=shape1, position={x=400,y=50}, color = 0x0000FF, alpha=1, flags=0 })
-- step the world and then update the position and rotation of sprites local function onEnterFrame() world:step(1/60, 8, 3) end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) </source>