Sprite:setRotation
From GiderosMobile
Available since: Gideros 2011.6
Class: Sprite
Description
Sets the rotation of the sprite in degrees.
Sprite:setRotation(rotation)
Parameters
rotation: (number) rotation of the sprite
Example
-- let's define a pixel and add it to the stage
local mypixel = Pixel.new(0xff0000, 1, 64, 64)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(64, 64)
stage:addChild(mypixel)
function onTimer(event)
-- add 1 degree each time the function is called
mypixel:setRotation(mypixel:getRotation() + 1)
end
-- create our timer and add an event listener
-- 24 = delay in milliseconds
-- 360 = number of repetitions (here the result is 360 degrees)
local timer = Timer.new(24, 360)
timer:addEventListener(Event.TIMER, onTimer, timer)
timer:start()