Pixel:setTexture

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Revision as of 10:04, 23 August 2018 by Hgy29 (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' in development<br/> === Description === Associate a texture to this pixel <source lang="lua"> = Pixel:setTexture(textureslotmatrix,) </source>...")
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Available since: in development

Description

Associate a texture to this pixel

= Pixel:setTexture(textureslotmatrix,)

'texture: (TextureBase) The texture to associate to this pixel, or nil to deassociate. '
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional