Mesh:setTextureCoordinate

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Available since: Gideros 2012.09

Description


Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.

= Mesh:setTextureCoordinate(iuv,)

'i: (number) index '
'u: (number) u coordinate '
'v: (number) v coordinate '