Event
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The objects of [[[Event` class contains information about an event that has occurred. `Event]]] objects
are passed to event listeners when an event occurs.
Usually event objects contains specific additional information about the event that has occured. For example,
when an [[[Event.MOUSE_DOWN` event occurs, `x` and `y]]] fields contain the coordinates.
Users can create their own events and dispatch through the event mechanism.
Examples
Mouse down event example
function onMouseDown(event)
print(event.x, event.y)
end
mysprite:addEventListener(Event.MOUSE_DOWN, onMouseDown)
User created event
local event = Event.new("myevent")
event.data1 = "12345"
event.data2 = "abcde"
mydispatcher:dispatchEvent(event)
MethodsEvent.new - creates a new Event object |
EventsConstants |