Sound:play
From GiderosMobile
Available since: Gideros 2011.6
Description
Creates a new [[[SoundChannel` object to play the sound. By using the retured `SoundChannel]]] object,
you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) A [[[SoundChannel` object, which you use to control the sound. This function returns `nil]]] if you run out of available sound channels.