Mesh:setGenericArray
From GiderosMobile
Available since: Gideros 2017.4
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
Mesh:setGenericArray(index,type,mult,count,data)
'index: (number) The data attribute index in the corresponding shader '
'type: (number) The data type, one of Shader.Dxxx constants '
'mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) '
'count: (number) The number of elements in the array '
'data: (any) The actual values '