Mesh:resizeTextureCoordinateArray
From GiderosMobile
Available since: Gideros 2012.09
Description
Resizes the texture coordinate array to contain `size` elements.
If `size` is smaller than the current texture coordinate array size, the content is reduced to its first `size` elements, the rest being dropped.
If `size` is greater than the current texture coordinate array size, the content is expanded by inserting at the end as many copies of 0s as needed to reach a size of `size` elements.
= Mesh:resizeTextureCoordinateArray(size,)
'size: (number) new texture coordinate array size '