Mesh:setColorArray
From GiderosMobile
Available since: Gideros 2012.09
Class: Mesh
Description
Assigns a new content to the color array, dropping all the elements contained in the color array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array. <syntaxhighlight lang="lua"> Mesh:setColorArray(colors) </source>
Parameters
colors: (any) color as hex format and alpha, or a table of colors and alphas
Example
<syntaxhighlight lang="lua"> -- sets the color array as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0) mesh:setColorArray(0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0)
-- same as above but curly braces instead of parenthesis mesh:setColorArray{0xff0000, 0.5, 0x00ff00, 0.7, 0x0000ff, 1.0} </source>
- Mesh
- Mesh.new
- Mesh:clearColorArray
- Mesh:clearIndexArray
- Mesh:clearTexture
- Mesh:clearTextureCoordinateArray
- Mesh:clearVertexArray
- Mesh:getColor
- Mesh:getColorArraySize
- Mesh:getIndex
- Mesh:getIndexArraySize
- Mesh:getTextureCoordinate
- Mesh:getTextureCoordinateArraySize
- Mesh:getVertex
- Mesh:getVertexArraySize
- Mesh:resizeColorArray
- Mesh:resizeIndexArray
- Mesh:resizeTextureCoordinateArray
- Mesh:resizeVertexArray
- Mesh:setAutoSort
- Mesh:setColor
- Mesh:setColorArray
- Mesh:setColors
- Mesh:setCullMode
- Mesh:setGenericArray
- Mesh:setIndex
- Mesh:setIndexArray
- Mesh:setIndices
- Mesh:setInstanceCount
- Mesh:setPrimitiveType
- Mesh:setTexture
- Mesh:setTextureCoordinate
- Mesh:setTextureCoordinateArray
- Mesh:setTextureCoordinates
- Mesh:setVertex
- Mesh:setVertexArray
- Mesh:setVertices