Viewport:lookAngles
From GiderosMobile
Available since: in development
Description
Set up the transform matrix of this viewport taking eye position and pitch,yaw,roll angles as arguments
= Viewport:lookAngles(eyexeyeyeyezpitchyawroll,)
'eyex: (number) eye X coordinate '
'eyey: (number) eye Y coordinate '
'eyez: (number) eye Z coordinate '
'pitch: (number) pitch angle in degrees '
'yaw: (number) yaw angle in degrees '
'roll: (number) roll angle in degrees '