FBInstant.checkCanPlayerMatchAsync
From GiderosMobile
Available since: Gideros 2018.3
Class: * Initialisation and Core
Description
Checks if the current player is eligible for the matchPlayerAsync API.
<syntaxhighlight lang="lua">
FBInstant.checkCanPlayerMatchAsync(callback)
</source>
Parameters
callback: (function) A function that will be called with two arguments: True if the player is eligible to match with other players and false otherwise. An error code if the function failed.
Examples
Example
<syntaxhighlight lang="lua">
FBInstant.checkCanPlayerMatchAsync( function(result,error)
if result then
FBInstant.matchPlayerAsync("level1", function(result,error)
print(FBInstant.context.getID()) -- eg 12345
end)
end
end)
</source>
- FBInstant.canCreateShortcutAsync
- FBInstant.checkCanPlayerMatchAsync
- FBInstant.createShortcutAsync
- FBInstant.getEntryPointAsync
- FBInstant.getEntryPointData
- FBInstant.getInterstitialAdAsync
- FBInstant.getLeaderboardAsync
- FBInstant.getLocale
- FBInstant.getPlatform
- FBInstant.getRewardedVideoAsync
- FBInstant.getSDKVersion
- FBInstant.getSupportedAPIs
- FBInstant.logEvent
- FBInstant.matchPlayerAsync
- FBInstant.onPause
- FBInstant.quit
- FBInstant.setLoadingProgress
- FBInstant.setSessionData
- FBInstant.shareAsync
- FBInstant.startGameAsync
- FBInstant.switchGameAsync
- FBInstant.updateAsync